Summing up MOBA

Recently, I made the big decision of quitting my temporarily largest addiction: MOBA games. I had to one time or the other, for fear of becoming a gaming couch potato. But I am thankful for making that spontaneous decision which brought more good than I expected.

But since MOBA was something that I gave a LOT of my time to and dedicated hours of thinking and understanding to, I decided to sum up my experiences while stuck in its delirium. For those who are not aware, MOBA stands for Multiplayer Online Battle Arena. I had been posting my views about two major games in this category for the last couple of months.

The reason this genre is so addictive is because of its unpredictability and the numerous combinations of heroes/champions and items that can be played with and bought in the games. If you’ve read my previous articles, you know that I am talking about Dota 2 and LoL. People still play even though there is hardly any choice of maps. That alone tells us how insanely addictive it can be.

The most important thing that you must focus on in the game can differ from game to game, or character to character or even position to position. It is complex, and not only depends on a player’s expertise in hand-eye coordination but also on their team picks and even the opponent’s team picks. The possibilities do not end there. As the game progresses, players accumulate gold which can be used to buy items. Those items have abilities as well.

Despite all that clutter and complexity, one thing is clear, your character should aim to level up as fast as possible. Items can offer bonus stats, but the real boost comes from levelling up. Which is why in pro tournaments, we don’t find players picking up all the attack damage and powerful items whenever they have enough money. Rather they communicate with their team and decide strategically which item must they pick.

It is a team game of course, which means that the responsibility of both winning and losing are partly on everyone’s shoulders. But that also means that if one out of the five players is not playing well, the match may well be in jeopardy. It happens all the time.

To conclude, the only logical thing that I can say confidently is that there is no way to predict if your next match will be a victory or defeat. You just can’t say. It’s a pity but that’s what makes it all the more exciting, right?